
DAVID CHRISTOPHER COLE
Los Angeles, CA 90039
805.268.5026
david@davidcolestudio.com
www.davidcolestudio.com
SUMMARY
3D professional with over five years experience in digital and traditional media. Extensive background in sculpting, organic and hard-surface modeling, and maquettes. Innovative team player who adapts to project needs and learns new software quickly.
3D Modeling
Digital sculpting
Maquettes
3D Visual Development
Compositing
TECHNICAL SKILLS
Luxology Modo
Maya
Z Brush
After Effects
Photoshop
WORK EXPERIENCE
Technical Director/3D Visual Development, Duck Studios, Los Angeles, CA, Current
- Lead Technical Director for McDonald's Happy Meal commercials
- Developed Digital maquettes of each character to assist 2D animators
- Modeled and animated 3D assets to be printed as rotos for animation
- Worked closely with the director to take rough sketches of characters and props to finalized 3D assets
Technical Director/3D Visual Development, Duck Studios, Los Angeles, CA, 2011
- Lead Technical Director on "Smurfs: A Christmas Carol"
- Developed rough 2D layouts into 3D environments that were utilized as Final Background assets
- Created an efficient and cost effective 3D pipeline for greater flexibility from Pre Vis to Final 2D Layout
- Bi-weekly meetings with the director and art director to understand the vision for each shot
- Sculpted maquettes of lead Smurf to assist 2D animators
- Worked closely with Layout Department to finalize shots for 2D animation
- Created stylized VFX for project needs including fire, snow, explosions, pixie dust, steam and bubbles
- Supervised a variety of departments including 3D Layout, Compositing, EFX and Background Painting
3D Modeler/Visual Fx Animator/Compositor, Duck Studios, Los Angeles, CA, June 2010
- Impressed director with Visual FX for the Disney Cruise Line Commercial "Castaway Cay"
- Created photo-realistic and stylized VFX for project needs including Pixie and Fairy Godmother dust, steam, and smoke
- Animated pixie dust, fairies, and sparkles using Trapcode Particular
- Composited 2D Animation, background, foreground and visual fx elements into final shot
3D Modeler/Compositor, Post Mango, Culver City, CA, 2010
- Modeled flying glass and mirrors for title credits of "Mirrors 2"
- Worked closely with director to design and create final look for title sequence
- Wire Removal
- Paint/Roto, Wire Removal, and composited various elements into feature "Life As We Know It"
Motion Graphics Animator, Panda Express, Los Angeles, CA, current
- Modeled and textured all 3D assets for Panda Express Training Videos
- Animated Motion Graphic Elements to introduce CEO Peggy Cherng
3D Modeler and Background Artist, MIGHTY PUG STUDIOS, Burbank, CA, 2009 – 2010
- Built practical key set piece
- Modeled and textured 3D environment
3D Modeler and Visual Effects Artist, MARKER ENTERTAINMENT, Marina Del Rey, CA, 2009
- Supervised visual effects on set
- Photographed HDR images for 3D light probe post-production
- Composited 3D RPG, muzzle fire, smoke, and fire explosions into live action footage for final visual effects shots
- Created 3D maps using GeoTIFF elevation map data
3D Modeler and Texture Artist, JETSET STUDIOS, Los Angeles, CA, 2009
- Modeled and textured 3D assets for TNT show "Leverage"
- Lip-synced Flint Lockwood from Sony Pictures Animation's "Cloudy With A Chance of Meatballs" online web game
Maquette Sculptor, SLAPPY STUDIOS, Los Angeles, CA, 2008
- Collaborated with Visual FX Director to develop characters
- Sculpted finished character design used as reference for 3D model
EDUCATION
Poly Modeling, Gnomon School of Visual FX, Hollywood, California
Digital Sculpture, Figure Sculpture, Introduction to Maya classes, Glendale Community College, Glendale, California
Bachelor of Fine Arts in Sculpture, Biola University, La Mirada, California, 2006